Disruption in teaching & learning: experiential learning and gamification in practice
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This article examines the critical role of technology and advanced learning platforms in higher education to prepare students for a modern workforce. It argues that hands-on, experiential learning provides superior experience compared to traditional formal classroom settings. The research focuses on the 70:20:10 learning model and the development of the "Four C’s" (Critical thinking, Communication, Collaboration, and Creativity) identified by the Partnership for 21st Century Skills (P21). By utilizing a pedagogical platform that emphasizes gamification, the study demonstrates how students gain a competitive edge through improved team communication and practical experience—criteria highly valued by contemporary employers.






